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const { TASK_TYPES } = require("../Data/constants");
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const { TASK_TYPE_DEAL_DAMAGE } = TASK_TYPES;
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const Game = require("../Game/Game");
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const { players } = Game;
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function globalAttackCallback(data) {
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const { typeID, entityTypeID, authorID, damage } = data;
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const player = players[authorID];
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if (!player) return;
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/*
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* only quest is updated here
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* if player is unavailable, it means that they have logged out: damage without player being online???
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* conclusion: only overtime damage can cause this issue
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*/
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const toBeAdjusted = [{ taskCategoryID: TASK_TYPE_DEAL_DAMAGE, typeID, entityTypeID }];
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Object.values(player.quests.list).forEach(quest => quest.adjustTask(toBeAdjusted, damage));
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};
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module.exports = globalAttackCallback;
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