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2026-08-24 22:20:36 +02:00
commit 62f7b1278a
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const GuildDataMemberPacket = require("../Packets/GuildDataMember");
const GuildMemberNewPacket = require("../Packets/GuildMemberNew");
const GuildLeaveConfirmationPacket = require("../Packets/GuildLeaveConfirmation");
const GuildDataCreationFeedbackPacket = require("../Packets/GuildDataCreationFeedback");
const Guild = require("../Game/Guild");
const Game = require("../Game/Game");
const { guilds } = Game;
const constants = require("../Data/constants");
module.exports = async function (ws, message, player) {
if (player.guild.id) return;
const memberAuthor = player.guild.getMember(player.id);
if (memberAuthor) return;
const guildTagLength = message.getUint8(1);
const guildNameLength = message.getUint8(1 + 1 + guildTagLength);
const guildDescriptionLength = message.getUint8(1 + 1 + 1 + guildTagLength + guildNameLength);
const guildTag = message.buffer.slice(2, 2 + guildTagLength);
const guildName = message.buffer.slice(2 + 1 + guildTagLength, 2 + 1 + guildTagLength + guildNameLength);
const guildDescription = message.buffer.slice(2 + 1 + 1 + guildTagLength + guildNameLength, 2 + 1 + 1 + guildNameLength + guildTagLength + guildDescriptionLength);
const guildTagBuffer = Buffer.from(guildTag);
const guildNameBuffer = Buffer.from(guildName);
const guildDescriptionBuffer = Buffer.from(guildDescription);
console.info(player.id, "???")
const guildCreateQuery = await execute("INSERT INTO guilds (tag, name, description, createdBy) VALUES (?, ?, ?, ?)", [guildTagBuffer, guildNameBuffer, guildDescriptionBuffer, player.id]);
if (!guildCreateQuery.data || guildCreateQuery.data.affectedRows !== 1) {
const guildDataCreationFeedback = {
reason: 1
};
const guildDataCreationFeedbackPacket = GuildDataCreationFeedbackPacket(guildDataCreationFeedback);
return player.map.registerIndividualNetworkPacket(player.id, guildDataCreationFeedbackPacket);
};
const guildID = guildCreateQuery.data.insertId;
console.info(guildCreateQuery, guildID, player.id)
const guild = guilds[guildID] = new Guild({
id: guildID,
name: guildNameBuffer,
tag: guildTagBuffer,
description: guildDescriptionBuffer,
ownerID: player.id,
experiencePoints: 0,
taxRates: [0, 0],
timestamps: {
taxRatesEditedAt: 0,
tagEditedAt: 0,
nameEditedAt: 0,
descriptionEditedAt: 0
}
});
player.guild = guild;
const member = {
id: player.id,
permission: 31
};
guild.addMember(member);
const guildStatePacket = GuildLeaveConfirmationPacket(true); // should rename everywhere
player.map.registerNetworkPacket(player.id, guildStatePacket);
const guildMemberNew = {
playerID: player.id,
tag: guild.tag
};
const guildMemberNewPacket = GuildMemberNewPacket(guildMemberNew);
player.map.registerNetworkPacket(player.id, guildMemberNewPacket);
};