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const GuildSearchResultStateChanged = require("../Packets/GuildSearchResultStateChanged");
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const GuildDataApplicantRemove = require("../Packets/GuildDataApplicantRemove");
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const Game = require("../Game/Game");
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const { players, guilds } = Game;
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const QUERY_GUILD_REQUEST_REVOKE = "DELETE FROM guildrequests WHERE guildID = ? AND playerID = ?";
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module.exports = async function (ws, message, player) {
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const guildID = message.getUint16(1);
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const guild = guildID ? guilds[guildID] : player.guild;
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if (!guild || !guild.id) return;
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if (guild.id === player.guild.id) return;
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const playerID = message.getUint32(3);
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const targetPlayer = playerID ? players[playerID] : player;
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const guildJoinRequestRevokeQuery = await execute(QUERY_GUILD_REQUEST_REVOKE, [guild.id, targetPlayer.id]);
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if (!guildJoinRequestRevokeQuery.data) return console.info("shit");
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guild.removeRequest(targetPlayer.id);
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const guildSearchResultStateChanged = {
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id: guild.id,
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hasApplied: false
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};
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const guildSearchResultStateChangedPacket = GuildSearchResultStateChanged(guildSearchResultStateChanged);
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targetPlayer.map.registerIndividualNetworkPacket(targetPlayer.id, guildSearchResultStateChangedPacket);
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const guildDataApplicantRemove = {
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id: targetPlayer.id
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};
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const guildDataApplicantRemovePacket = GuildDataApplicantRemove(guildDataApplicantRemove);
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const topic = Game.getTopic(guild.topic);
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topic.push(guildDataApplicantRemovePacket);
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};
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