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2026-08-24 22:20:36 +02:00
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const PlayerWorker = global.PlayerWorker;
module.exports = function (ws, message, player) {
if (!player.isAlive) return;
const worldX = message.getUint16(1);
const worldY = message.getUint16(3);
const destination = player.map.grid.getCell(worldX, worldY);
if (!player.map.grid.isValidNode(destination)) return
const { xw, xh } = player.previousDestination;
if (destination.xw === xw && destination.xh === xh) return;
const position = player.isMoving ? { x: player.nextNode[0], y: player.nextNode[1] } : player.position;
const { x, y } = position;
const currentPosition = player.map.grid.getCell(x, y);
if (currentPosition.xw === destination.xw && currentPosition.xh === destination.xh) return;
player.previousDestination = destination;
if (player.isMoving) {
player.intermediateMovementWasStarted = true;
player.isNewPathReady = false;
player.isLastNodeFinished = false;
player.scheduledPath = [];
};
player.cancelDisconnect();
if (!player.movementRequestTracker) player.movementRequestTracker = 1;
else player.movementRequestTracker++;
PlayerWorker.postMessage({
destination,
position,
id: player.id,
mapId: player.map.id,
wasMoving: player.isMoving,
movementRequestTracker: player.movementRequestTracker
});
return [x, y, worldX, worldY, player.hp.current / player.hp.maximum, player.attackers.length, player.isAttacking()];
};