const Utility = require("../Game/Utility"); const packetRelevancies = { 0: function (player, packet) { return player.inDistance[packet.authorID] || player.id === packet.authorID; }, 1: function (player, packet) { return Utility.IsInDistance(packet.position, player.position, player.sight + 60); }, 19: function (player) { return true; }, 59: function (player, packet) { return player.isAlive && (player.inDistance[packet.authorID] || player.id === packet.authorID); } }; module.exports = packetRelevancies;