const Game = require("../Game/Game"); const { players, guildIslands } = Game; module.exports = async function (ws, message, player) { if (!player.guild.id) return; const guildIslandID = message.getUint8(1); const guildIsland = guildIslands.find(island => island.id === guildIslandID); if (!guildIsland) return console.info("asd"); const id = message.getUint32(2); const tower = guildIsland.getTower(id); if (!tower) return console.info("asd2"); tower.initializeRepair(); console.info("Tower", tower.id, "is being repaired on guild island", guildIslandID); };