/* @Packet name EntityDie @Packet identifier 143 @Description Sends the death information to the nearby players @Data pId, deadEntityTypeId, entityId, lastShotEntityTypeID, lastShotId @Structure - */ module.exports = function (data) { const packetLength = 12 + 1; const buffer = new ArrayBuffer(packetLength); const view = new DataView(buffer); view.setUint8(0, 143); view.setUint8(1, packetLength); view.setUint8(2, data.typeID); view.setUint32(3, data.targetID); view.setUint8(7, data.lastShotTypeID); view.setUint32(8, data.lastShotID); view.setUint8(12, data.targetEntityTypeID); return buffer; };