Files
2026-08-24 22:20:36 +02:00

154 lines
4.1 KiB
JavaScript

const EventEmitter = require("events");
const Game = require("./Game");
class EventScheduler extends EventEmitter {
constructor(typeID, id, mapID) {
super();
this.entity = {
typeID,
id
};
this.events = {};
this.mapID = mapID;
};
setLocalization(mapID) {
this.mapID = mapID;
}
getLocalization = () => this.mapID;
setReusableSingleEvent(id, time, data) {
if (!this.events[id] || this.events[id][0].isOver) {
const previousTick = this.getEventTick(id);
const relativeTo = previousTick ? previousTick : performance.now();
const tickAt = relativeTo + (time > 0 ? time : 0);
const event = {
id,
entity: this.entity,
isCancelled: false,
index: 0,
tickAt,
data,
getLocalization: this.getLocalization,
isSingle: true,
isOver: false
};
Game.events.add(tickAt, event);
this.events[id] = [event];
} else {
this.events[id][0].isCancelled = false;
};
}
setSingleEvent(id, time, data) {
const tickAt = performance.now() + time;
const event = {
id,
entity: this.entity,
isCancelled: false,
index: 0,
tickAt,
data,
getLocalization: this.getLocalization
};
if (!this.events[id]) {
Game.events.add(tickAt, event);
this.events[id] = [event];
};
}
setEventTest2(id, time, data) {
const previousTick = this.getEventTick(id);
const relativeTo = previousTick ? previousTick : performance.now();
const tickAt = relativeTo + time;
const event = {
id,
entity: this.entity,
isCancelled: false,
index: this.events[id] ? this.events[id].length - 1 : 0,
tickAt,
data,
getLocalization: this.getLocalization
};
Game.events.add(tickAt, event);
this.events[id] = [event];
}
setEvent(id, time, data) {
const previousTick = this.getEventTick(id);
const relativeTo = previousTick ? previousTick : performance.now();
const tickAt = relativeTo + time;
const event = {
id,
entity: this.entity,
isCancelled: false,
index: this.events[id] ? this.events[id].length - 1 : 0,
tickAt,
data,
getLocalization: this.getLocalization
};
Game.events.add(tickAt, event);
if (this.events[id]) this.events[id].push(event);
else this.events[id] = [event];
}
setIndependentEvent(id, time, data) {
const tickAt = performance.now() + time;
const event = {
id,
entity: this.entity,
isCancelled: false,
index: this.events[id] ? this.events[id].length : 0,
tickAt,
data,
getLocalization: this.getLocalization
};
Game.events.add(tickAt, event);
if (this.events[id]) this.events[id].push(event);
else this.events[id] = [event];
}
getEventTick(id, index) {
const event = this.events[id];
if (!event) return 0;
if (!index) index = event.length - 1;
const element = event[index];
return element && !element.isOver && element.tickAt;
}
removeEvent(id) {
delete this.events[id];
}
cancelEvent(id, index) {
if (this.events[id]) {
if (index == null) {
for (let i = 0; i < this.events[id].length; i++) this.events[id][i].isCancelled = true;
} else if (index === -1) {
for (let i = 0; i < this.events[id].length - 1; i++) this.events[id][i].isCancelled = true;
} else {
this.events[id][index].isCancelled = true;
};
};
}
};
module.exports = EventScheduler;