Files
pirate-corsaire-server/Callbacks/reward.js
T
2026-08-24 22:20:36 +02:00

183 lines
6.4 KiB
JavaScript

const RewardPacket = require("../Packets/Reward");
const DesignChangedPacket = require("../Packets/DesignChanged");
const LevelUpPacket = require("../Packets/LevelUp");
const GuildDataEconomyDonatedPacket = require("../Packets/GuildDataEconomyDonated");
const StatisticsWorker = global.StatisticsWorker;
const Game = require("../Game/Game");
const { players } = Game;
const constants = require("../Data/constants");
const leaderboards = require("../Data/leaderboard");
const eliteRewards = require("../Data/eliteRewards");
const [playerEconomy, guildEconomy] = require("../Data/batchSave");
const { CATEGORIES } = constants;
const { CATEGORY_ECONOMY, CATEGORY_DESIGN, CATEGORY_STATUS, CATEGORY_RANKING_POINTS } = CATEGORIES;
const statusMappedToLeaderboard = {
1: 1,
2: 2,
3: 3
};
const EXP_GUILD_ALLOWED_SOURCES = {
2: true,
3: true
};
async function rewardCallback(reward) {
if (!reward) return;
const player = players[reward.authorID];
if (!player) return;
const initializedPacket = RewardPacket.init(reward.isRegular, reward.rewards.length);
const initializedGuildPacket = RewardPacket.init(true, 1);
let designRewardID = 0;
reward.rewards.forEach(r => {
if (r.categoryID === CATEGORY_STATUS) {
if (player.guild.id && r.id === 1 && EXP_GUILD_ALLOWED_SOURCES[reward.source.typeID]) {
const newLevel = player.guild.levelUpdate(r.amount);
guildEconomy.accumulateItem(`${player.guild.id}-${r.categoryID}-${r.id}`, r.amount);
const guildExperienceReward = {
categoryID: 9,
id: r.id,
amount: r.amount
};
initializedGuildPacket.update(guildExperienceReward);
const guildRewardPacket = initializedGuildPacket.get();
const topic = Game.getTopic(player.guild.topic);
topic.push(guildRewardPacket);
if (newLevel !== -1) {
const levelUp = {
level: newLevel,
statusLevelID: 4,
id: player.id
};
const levelUpPacket = LevelUpPacket(levelUp);
topic.push(levelUpPacket);
/*player.emit("levelUp", {
level: newLevel,
statusLevelID: 4,
id: player.id
});*/
};
};
const leaderboardID = statusMappedToLeaderboard[r.id];
const leaderboard = leaderboards[leaderboardID];
if (leaderboard) leaderboard.updatePosition(player.id, r.amount);
player.updateLevels(r.id, r.amount);
}// else if (r.categoryID === CATEGORY_RANKING_POINTS) player.updateRankingPoints(r.id, r.amount);
else player.inventory.refreshSingle(r);
if (r.categoryID === CATEGORY_ECONOMY) {
if (player.guild.id) {
let guildTax = 0;
switch (r.id) {
case 1:
guildTax = player.guild.taxRates[0];
break;
case 2:
guildTax = player.guild.taxRates[1];
break;
};
const guildTaxAmount = Math.floor(r.amount * guildTax);
const playerRewardAmount = r.amount - guildTaxAmount;
console.info("guild tax reward", guildTaxAmount, r.categoryID, r.id);
player.guild.bank.depositTax({
categoryID: r.categoryID,
id: r.id,
amount: guildTaxAmount
});
const guildEconomyDonated = {
id: r.id,
amount: guildTaxAmount
};
const guildEconomyDonatedPacket = GuildDataEconomyDonatedPacket(guildEconomyDonated);
const topic = Game.getTopic(player.guild.topic);
topic.push(guildEconomyDonatedPacket);
if (guildTax) guildEconomy.accumulateItem(`${player.guild.id}-${r.categoryID}-${r.id}`, guildTaxAmount);
r.amount -= guildTaxAmount;
};
};
if (r.categoryID === CATEGORY_DESIGN && !designRewardID) designRewardID = r.id;
console.info("reward amount", r.amount)
playerEconomy.accumulateItem(`${player.id}-${r.categoryID}-${r.id}`, r.amount);
initializedPacket.update(r);
const now = new Date();
StatisticsWorker.postMessage({
id: 1,
data: {
timestamp: now,
playerID: player.id,
categoryID: r.categoryID,
id: r.id,
amount: r.amount,
source: {
typeID: reward.source.typeID,
entityTypeID: reward.source.entityTypeID,
}
}
});
});
const packet = initializedPacket.get();
player.map.registerIndividualNetworkPacket(player.id, packet);
if (designRewardID) {
player.textureID = designRewardID;
const designReward = {
typeID: player.typeID,
id: player.id,
designID: designRewardID
};
const packet = DesignChangedPacket(designReward);
player.map.registerNetworkPacket(player.id, packet);
if (designRewardID === 5) {
for (let i = 1, length = player.eliteLevel; i < length; i++) {
const currentEliteLevelRewards = eliteRewards[i];
if (currentEliteLevelRewards) {
currentEliteLevelRewards.single(0, player.inventory.getPosessions(), rewards => player.rewardCallback({ isRegular: true, authorID: player.id, source: {}, rewards }));
player.inventory.resourceSharedLimiter.cannon.quantity.maximum += 2;
};
};
const ePropertyChanged = {
typeID: 5,
value: player.inventory.resourceSharedLimiter.cannon.quantity.maximum
};
player.emit("propertyChanged", ePropertyChanged, player.id);
};
};
};
module.exports = rewardCallback;